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Homebrew content for 5th edition Dungeons & Dragons
  • Arcane Emporium
    • Arcane Emporium, Vols. 11-15
      • Arcane Emporium, Vol. 15
      • Arcane Emporium, Vol. 14
      • Arcane Emporium, Vol. 13
      • Arcane Emporium, Vol. 12
      • Arcane Emporium, Vol. 11
    • Arcane Emporium, Vols. 6-10
      • Arcane Emporium, Vol. 10
      • Arcane Emporium, Vol. 9
      • Arcane Emporium, Vol. 8
      • Arcane Emporium, Vol. 7
      • Arcane Emporium, Vol. 6
    • Arcane Emporium, Vols. 1-5
      • Arcane Emporium, Vol. 5
      • Arcane Emporium, Vol. 4
      • Arcane Emporium, Vol. 3
      • Arcane Emporium, Vol. 2
      • Arcane Emporium, Vol. 1
  • Player Resources
    • Character Options
      • New Prestige Class: the Blood Mage
      • May The 4th Be With You: The Jedi (5E)
    • Player Tips
      • Things You Didn’t Know About D&D 5E
        • Things You Didn’t Know About D&D 5E: Ability Checks
        • Things You Didn’t Know About D&D 5e: Calculating AC
        • Things You Didn’t Know About D&D: Multiclass Spellcasting
        • Things You Didn’t Know About D&D 5e: Preparing Spells
        • Things You Didn’t Know About D&D 5E: The Surprise Round
        • Things You Didn’t Know About D&D 5E: Hiding In Combat
        • Things You Didn’t Know About D&D 5E: Warlocks and their Patrons
      • Roleplaying Long-Lived Races
      • How To Write A Character Backstory
  • DM’s Corner
    • D&D Tips
      • Combat
        • D&D Tips: Describing Combat & Hit Points
        • D&D Tips: Describing Combat & Hit Points, Part 2
      • Skills
        • D&D Tips: Handling Skill Checks & Failures
        • D&D Tips: Truth In Social Interaction Checks
        • D&D Tips: Using (Passive) Skills
      • Spellcasting
        • D&D Tips: Bonus Action Spells
        • D&D Tips: Spellcasting Components and Focuses
      • D&D Tips: Multiclassing Like A Pro
    • Dungeon Mastering 101
      • Dungeon Mastering 101: Building an Encounter
      • Dungeon Mastering 101: Designing a Quest, Part 1
      • Dungeon Mastering 101: Designing A Quest, Part 2
    • Editorials
      • The Role of Metagaming
      • No, Healing Word Is Not Overpowered
      • Fixing Spell Components: Keep Your Flavour, Mike Mearls, I Don’t Like It
      • Dear Adventurers League, It’s Not Me, It’s Definitely You: A Break-Up Letter From Players
    • Tomb of Annihilation
      • Tomb of Annihilation: Handling Jungle Travel
      • Tomb of Annihilation: Improving Acererak
      • Tomb of Annihilation: Playing Acererak
      • Tomb of Annihilation: Ras Nsi, Revised
    • Variants
      • Crafting and Selling Magic Items, Revised
      • Xanathar’s: The Checkpoint System
      • Advanced Death Rules
    • A Guide to D&D Coins
  • Products
    • Adventures
      • Adventure: Ghost of the Mere
      • Adventure: Lucid Dreams
      • Adventure: Temple of the Primordials
      • Adventure: Trouble on the Stone Trail
    • Supplements
      • New Supplement: Expanded Lifestyles
      • Tomb of Annihilation: Ras Nsi, Revised
      • Tomb of Annihilation: The Lost Treasures of Omu
      • New Prestige Class: the Blood Mage
  • The Sending Stone
  • Reviews
    • Review: The Witch of Underwillow
    • Review: Izzy’s Slightly Used Airships
    • Dungeon Master Review: Murder In Baldur’s Gate
    • Review: Mordenkainen’s Tome of Foes
  • About

Tag: <span>D&D</span>

Crafting and Selling Magic Items, Revised

April 7, 2017 The Archmage 3d Comments

—Edit 2017/04/10— I love how the folks at Wizards of the Coast posted their own revisions to the rules around…

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Posted in: DM's Corner, Dungeons & Dragons Filed under: crafting, D&D, homebrew, magic items

Arcane Emporium, Vol. 4

March 27, 2017 The Archmage 1 Comment

This month’s issue of Arcane Emporium explores new martial options for player characters: the Gunslinger and the Vanguard. The Gunslinger is…

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Posted in: Arcane Emporium, Arcane Emporium, Vols. 1-5, Dungeons & Dragons Filed under: D&D, gunslinger, homebrew, vanguard

Arcane Emporium, Vol. 3

February 27, 2017 The Archmage Leave a comment

This month’s issue of Arcane Emporium delves into the frontier regions far from the bastions of civilization with two new…

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Posted in: Arcane Emporium, Arcane Emporium, Vols. 1-5, Dungeons & Dragons, Uncategorized Filed under: D&D, ranger, rogue, scout

D&D Tips: Describing Combat & Hit Points

February 22, 2017 The Archmage 8d Comments

Combat in D&D is a narrative experience where the attack and damage rolls are all just abstract functions you can flavour as you like. In this article, we discuss how to take advantage of this to make your game more immersive and intuitive.

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Posted in: D&D Tips, DM's Corner, Dungeons & Dragons, Player Resources Filed under: combat, D&D, damage, hit points

Dungeon Master Review: Murder In Baldur’s Gate

September 29, 2015 The Archmage Leave a comment

Baldur’s Gate stands on the brink. A city where class divisions are physically delineated by walls, separating the wealthy Upper…

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Posted in: Reviews Filed under: adventure, Baldur's Gate, D&D, murder, review

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  • Arcane Emporium
  • Arcane Emporium, Vols. 1-5
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