Arcane Emporium, Vol. 7

This month’s article is “Top Ten WORST Spells”, written by our very own archmage. This article examines a number of problematic spells, identifies where they are deeply flawed, and presents reasonable alternative spell descriptions. Both players and DMs are sure to appreciate the revisions.

This month marks a milestone for us here at Dungeon Master’s Workshop as we have gained our first sponsor: Wyrmwood. To celebrate, we are holding a giveaway for a Wyrmwood dice vault. Contest details are presented in the PDF (see below), or can be found here. We encourage you to subscribe to our newsletter in order to stay up to date with more content, including possible future giveaways!

Simply click the image below to be taken to the full PDF for this month’s volume.

Arcane Emporium is a catalogue of homebrew rules, weapons, spells, monsters, and much more. New issues will be published at the end of each month with additional material. If you like what you see, please consider becoming a patron on our Patreon. This will help us post regular content for everyone’s enjoyment, and may allow us to improve our server.

Mailing List

If you would like to receive e-mail notifications of new posts, feel free to subscribe to the Dungeon Master’s Workshop Newsletter below.

Art Credit: “Spell Contortion” by Wayne Reynolds © Wizards of the Coast LLC

2 thoughts on “Arcane Emporium, Vol. 7”

  1. Really like the changes and balancing you guys have done. In particular, I like how you prioritized adding non-combat functions for some of the spells (such as how heat metal can be used to destroy locks).

    One thing I would like to see is more spells of the changed spells being given better effects when using higher spells slots. For example, you nerfed silence for being too strong; reducing its noise dampening capabilities and range. What if its range or silencing effects were increased on a per spell slot level basis (radius increase or complete silence) to give players more options?

    1. Thank you for commenting, Lunaris! We’re always happy to hear when our readers enjoy the content we provide.

      We will readily admit that we set about revising (read: nerfing) the silence spell with gusto and, now that its basic effects have been reduced to something that does not instantly transform a spellcaster into a useless bag of hit points, there may certainly be room to allow additional effects to occur when casting the spell at higher levels.

      Your suggestion is well within the realm of what is reasonable, and we may revise the document to incorporate that idea in the next few days, depending on how many others also present good ideas.

      If you think of any other suggestions, please do share.


      – the Archmage

Leave a Reply

Your email address will not be published. Required fields are marked *