Wizards of the Coast has flown the white flag and conceded to the community’s demands.
DMW’s lead writer shares his thoughts and responses to the OGL 1.2 survey.
The official OGL statement is out, and it leaves much to be desired.
The adventuring day is a core element to the design and balance of Fifth Edition D&D. Here’s how your game improves when you design your adventures using this concept.
Iggwilv, one of the most infamous wizards in D&D history, has returned to fifth edition in her full glory with this supplement for the world’s greatest roleplaying game!
Adventurers in D&D range in level from 1 to 20. As they gain levels, they become increasingly powerful, accumulating features…
D&D has become immeasurably better the farther it moves away from Vancian magic, yet for some reason some people call for more of it in the game.
Orcs are monsters, not people. Only through de-normalizing the flawed perspective that orcs are supposed to be a racial caricature can we reverse the damage that this rhetoric has caused to the community.
Downtime can make for some of the most productive parts of the campaign. Check out our tips on how to run this part of the game to its greatest potential!
There is no deadlier time in an adventurer’s career than a 1st-level adventure. We took a look at the factors involved and came up with several tips to help you get a successful start to the campaign.