Arcane Emporium, Vol. 1

A strange sight enters town. The normally-bustling market has a new attraction in the form of Balthazar, a half-dragon bedecked in ostentatious attire and marketing items with many and varied magical properties. Hundreds are quick to line up to view his wares, many of which have never been seen before. Philters of luck and courage, phials of light and warmth, weapons that return when thrown, arrows that flare brilliantly when loosed, knives that neither dull nor rust, and many more. If Balthazar doesn’t have something to interest you this time, he can always take requests. Having plumbed the depths of ancient treasuries and perused the forgotten libraries of lost civilizations, the half-dragon is familiar with the fundamentals to create nearly any magical item, given time and, of course, an appropriate down payment. To see this month’s special attractions at the Arcane Emporium, click the link below!


Arcane Emporium is a catalogue of homebrew rules, weapons, spells, monsters, and much more. New volumes will be published at the end of each month with additional material. If you like what you see, please consider becoming a patron on my Patreon. This will help me to post regular content for everyone’s enjoyment.

Update – January 1, 2017: Adjusted the wizard’s weapon spell to make its damage keep up with other cantrips (with some built-in limitations to prevent abuse with the haste spell). Also changed the name to arcane weapon so as to be inclusive to all arcane spellcasters.
Update – January 4, 2017: Adjusted the 
arcane weapon spell, removing the crowd control elements and making them an arcane equivalent of the paladin’s Thunderous Smite.

3 thoughts on “Arcane Emporium, Vol. 1”

  1. Arcane Weapon is over powered,
    It gives the force type, It makes a melee attack making it stack with green flame blade, It is significantly better than shillelagh which it is the arcane version of.
    Possible amendments
    make it not stack able with other can-trips (like all other cantrips)
    Remove the scaling outright to make it on par with shillelagh.

    1. Also shillelagh doesn’t let you dual wield shillelaghs, arcane weapon does let you, since a quarterstaff can be wielded one handed.

      1. Thank you for commenting!

        I realized that the spell could be abused some time after I posted this. My viewership wasn’t very large at the time, so I left this document as is and I adjusted the spell for the second volume of Arcane Emporium, which you can find here:

        Your feedback is very much appreciated, and I look forward to hearing more of it wherever you find something that should be adjusted.

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