Tips and tricks for making the best use of boxed text in your games.
Even Mike Mearls hates initiative. Here are some variants and optional rules that you can use to make the system more robust and meaningful.
In the original Dungeon Master’s Guide, Gary Gygax exhorted DMs to avoid handing out too many magic items. He mocked…
Incorporating evil characters into the game can be tricky, but there are some fair ground rules.
It is an oft-critiqued aspect of combat in DUNGEONS & DRAGONS that the difference between full health and 1 hp…
Imagine that you are just getting home from a long trip. You want to go sit on your couch and…
(Not a Matthew Mercer hit piece.) The man Dungeon Masters loathe. But just who is this ‘Good DM’ everyone raves about?
Inherent to any system that involves random chance is the possibility of failure. In this article, we will look at ways to turn such failure into opportunity.
This is an open letter from Adventurers League players (through the voice of their established player characters) to D&D Adventurers…
This is part 2 of a series of articles about designing quests. In it, we examine the three pillars of…