Back in February, I wrote an article about how to treat combat and hit points as they were designed to…
“Alea iacta est.” (‘The die is cast.’) – Julius Caesar, according to Suetonius, in Vita Divi Iuli, 121 CE, paragraph…
Combat in D&D is a narrative experience where the attack and damage rolls are all just abstract functions you can flavour as you like. In this article, we discuss how to take advantage of this to make your game more immersive and intuitive.