This is part 2 of a series of articles about designing quests. In it, we examine the three pillars of…
The rogue stabs out with his dagger, wounding the dragon. Intent on avoiding the beast’s wrath, he declares that he’s hiding and rolls for Stealth. Except, that’s not how it works.
Certain questions tend to be asked quite frequently by D&D players. We have compiled some of the most common ones…
Back in February, I wrote an article about how to treat combat and hit points as they were designed to…
Combat in D&D is a narrative experience where the attack and damage rolls are all just abstract functions you can flavour as you like. In this article, we discuss how to take advantage of this to make your game more immersive and intuitive.