There is no one way to play D&D, and to ensure the game goes smoothly it is wise to decide beforehand how you envision the campaign going. This is most easily done in Session Zero.
Monster Spotlight returns with a look into the sinister mind of a black dragon.
The game designers are tinkering with psionics again. Could it mean a return to one of the game’s most beloved settings?
Once again we have a new Unearthed Arcana that begs discussion. On November 4th, 2019, a massive playtest document was…
Vampires are one of D&D’s most iconic villains. Here are some suggestions for running them appropriately.
Counterspell is practically a staple of any decent wizard’s spell list. And yet many people hate it. In this article, we take another look at the spell and where it can be improved.
Tips and tricks for making the best use of boxed text in your games.
Even Mike Mearls hates initiative. Here are some variants and optional rules that you can use to make the system more robust and meaningful.
In the original Dungeon Master’s Guide, Gary Gygax exhorted DMs to avoid handing out too many magic items. He mocked…
Incorporating evil characters into the game can be tricky, but there are some fair ground rules.