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      • Arcane Emporium, Vol. 10
      • Arcane Emporium, Vol. 9
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      • How To Write A Character Backstory
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    • Tomb of Annihilation
      • Tomb of Annihilation: Handling Jungle Travel
      • Tomb of Annihilation: Improving Acererak
      • Tomb of Annihilation: Playing Acererak
      • Tomb of Annihilation: Ras Nsi, Revised
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      • Adventure: Ghost of the Mere
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      • Tomb of Annihilation: Ras Nsi, Revised
      • Tomb of Annihilation: The Lost Treasures of Omu
      • New Prestige Class: the Blood Mage
  • The Sending Stone
  • Reviews
    • Review: The Witch of Underwillow
    • Review: Izzy’s Slightly Used Airships
    • Dungeon Master Review: Murder In Baldur’s Gate
    • Review: Mordenkainen’s Tome of Foes
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Author: The Archmage

Tomb of Annihilation: Handling Jungle Travel

October 26, 2018 The Archmage Leave a comment

When our group first started playing Tomb of Annihilation, the prospect of emphasizing the dangers of the jungle was very exciting.…

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Posted in: DM's Corner, Tomb of Annihilation

Wall of Force and Sight-Based Spells

October 19, 2018 The Archmage 10 Comments

One of the most common and divisive arguments we see is how cover applies to spells that require line of…

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Posted in: Dungeons & Dragons

Explorers’ Guild: Firearms Guidance

September 28, 2018 The Archmage 1 Comment

The new official hardcover adventure Waterdeep: Dragon Heist has a lot of things that are prompting discussion. A vast treasure hoard…

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Posted in: Dungeons & Dragons

Dungeon Mastering 101: Building an Encounter

The Archmage 1 Comment

Your group’s next game is coming up in a few days and you’re sitting down to create an encounter. Time…

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Posted in: DM's Corner, Dungeon Mastering 101, Dungeons & Dragons

DMW Teams Up With Explorers’ Guild!

September 14, 2018 The Archmage Leave a comment

It is with great excitement that I announce that Dungeon Master’s Workshop has teamed up with D&D Explorers’ Guild to…

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Posted in: Dungeons & Dragons Filed under: adventure, adventurers league, D&D, explorers guild, temple of the primordials

Adventure: Temple of the Primordials

August 29, 2018 The Archmage 1 Comment

Deep in a primeval jungle where none have tread in an aeon or more, an ancient temple has been opened,…

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Posted in: Dungeons & Dragons

D&D FAQ: Answers and Explanations

August 24, 2018 The Archmage 14 Comments

Certain questions tend to be asked quite frequently by D&D players. We have compiled some of the most common ones…

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Posted in: Player Resources, Player Tips Filed under: AC, armour, combat, D&D, dnd, faq, hit points, intimidate, katana, multiclass, Perception, skill check, spellcasting

Things You Didn’t Know About D&D 5E: Ability Checks

August 17, 2018 The Archmage 3 Comments

Not a week goes by that we don’t see the question “Why is Intimidate based on Charisma?” This article will…

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Posted in: Things You Didn't Know About D&D 5E Filed under: ability checks, charisma, D&D, dnd, intimidate, skill checks, skills

Review: The Witch of Underwillow

The Archmage Leave a comment

Merric Blackman is a well-known name in the adventure-writing community. Some of his most celebrated titles include Adventurers League modules…

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Posted in: Dungeons & Dragons, Reviews

Tomb of Annihilation: Playing Acererak

August 10, 2018 The Archmage 9 Comments

Tomb of Annihilation is a deadly campaign in which few PCs make it through to the end. Such a campaign…

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Posted in: DM's Corner, Tomb of Annihilation Filed under: Acererak, D&D, soulmonger, TOA, tomb of annihilation, wish

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